---
title: From Blender to WebGL
description: Technical article and creative exploration from Kffein's research and development lab.
url: "https://kffein.com/en/lab/from-blender-to-webgl"
date_modified: "2026-11-09T10:41:32-05:00"
---

 *Version française : [De Blender au WebGL](https://kffein.com/fr/lab/de-blender-au-webgl)*

# From Blender to WebGL

**Author:** WebGL

**Role:** 2022

The first step in 3D often takes the same shape

## From software to browser

Our art director wanted to learn Blender so she’d be ready the day a project called for 3D modelling. She started with the classic every 3D beginner tackles: the donut tutorial. With its shape, frosting and sprinkles, it covers a good chunk of the software’s features.

Once the donut was done, the goal was to display it in a WebGL scene, right in the browser. Working with Guillaume, she exported the model in a web-optimized format, then integrated it with[Three.js](https://threejs.org/), the JavaScript library we use for our 3D projects.

This experiment showed us that going from Blender to the browser works really well, and keeps getting easier. A few lines of code are all it takes to import a model and make it interactive.