---
title: Jumping sheep
description: Technical article and creative exploration from Kffein's research and development lab.
url: "https://kffein.com/en/lab/jumping-sheep"
date_modified: "2026-11-09T10:40:55-05:00"
---

 *Version française : [Jumping sheep](https://kffein.com/fr/lab/jumping-sheep)*

# Jumping sheep

**Author:** WebGL

**Role:** 2021

Some people count sheep to fall asleep. We make them jump.

- **Demo / Prototype:** <https://codepen.io/kffein/full/JjNPqRq>

## Having fun with code

A WebGL experiment built around a simple idea: seeing how just a few parameters can completely transform a 3D environment. And what better way to show it than a little game?

Here’s how it works: click as long as you like to make the sheep jump (or not), as high as possible. The higher it goes, the more the scenery changes, from the ground to the sky, all the way up to outer space.

As for the sheep itself, modelling it in code would have taken far too long. So we built it in Blender with the help of a tutorial, getting comfortable with the software along the way, before integrating it into the scene. The rest of the work was mostly testing and tweaking parameters until it looked just right.

In the end, very low-poly objects are more than enough to create a fun experience that holds up.