---
title: "Party: A WebGL Game"
description: Technical article and creative exploration from Kffein's research and development lab.
url: "https://kffein.com/en/lab/party-un-jeu-webgl"
date_modified: "2026-11-09T10:36:49-05:00"
---

 *Version française : [Party : Un jeu WebGL](https://kffein.com/fr/lab/party-un-jeu-webgl)*

# Party: A WebGL Game

**Author:** WebGL

**Role:** 2024

On our Innovation Fridays, an inside joke between colleagues sometimes ends up as a completely absurd WebGL game.

With Lou, we wanted to create something where an element goes from 2D to 3D, without really knowing what form it would take. An experience, an animation, a game? Through trial and error, it eventually became a game.

The biggest challenge was time. We were putting in two to three hours a week over a long stretch, and we had to stay motivated. On the design side, we wanted something simple and funny, with characters that were easy to animate. On the technical side, we adopted Rive to make vector animation easier, then exported the animations as image sequences for WebGL.

Lou had already started on the environments, one winter and one summer. Guillaume found the 3D objects, then Lou recreated their 2D versions. A small test setup let us compare them side by side and adjust the colours so the transformation would be convincing. Then came everything that makes a real game, from character animation to collisions, scoring and game-over screens.

This project is a reminder that there’s no such thing as a bad idea, and that a simple hunch can lead to a fun, polished result.